I spoke to Autodesk last week and these are known issues. I'm not sure how other Visualisers are handling it. But there is also the continuing issue of 'Linking' an fbx file into max combines objects into one another incorrectly too, so you have to spend time detaching polygons from objects and reorgansing the import. I'm working on smaller job now and its perfect. The issues above seems to happen with larger schemes with lots of geometry. ![]() With an RVT file we don't have the option of refining things on the fly so we'll end up with a huge file that will probably just crash upon max import. ![]() We don't want pipes, toilets and revit furniture included in the export etc. How to import objects or scene files with materials and material textures from 3ds Max into Revit. Our projects usually include multiple skyscrapers/large residential developments so its important we keep things clean and simple. We ask the architects to export out an FBX model from Revit based on a 'Revit View' that essentially only exports out geometry we need. fbx help?I've tried and it never works out well.
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